Imagimon Gameplay and Rule Guide
Welcome to Imagimon — a fast-paced creature battle game where elemental matchups, clever item use, and strategic timing decide the winner. This guide covers everything you need to play the Full Game Mode which is intended for age 10+.
🔁 TURN STRUCTURE
Game Setup:
Each player builds a 25-card deck:
Up to 5 Item Cards
At least 20 Imagimon Creature Cards
Each player draws 5 cards to start (Items count toward this hand size).
Each Turn:
Players alternate going first each round.
Both players play one card face-up from their hand.
Proceed to Combat Resolution.
At the end of the round, both players draw 1 card (if available).
⚔️ COMBAT RESOLUTION (Simultaneous)
Combat is resolved in four steps:
1. Apply Elemental Effects
Elements follow this strength/weakness cycle:
Element Cycle:
Terra (Earth) ➤ Aero (Wind) ➤ Enerra (Energy) ➤ Aqua (Water) ➤ Pyra (Fire) ➤ Terra (Earth)
If your card is strong vs opponent ➤ +2 Attack
If your card is weak vs opponent ➤ –2 Attack
2. Activate Abilities
Resolve any passive or triggered abilities:
May trigger before or after stats are adjusted
Abilities resolve in turn order
3. Play Item Cards (Optional)
Item cards can be played at:
Start of combat
During stat resolution
End of round before outcome
🧰 Item Rules:
Max 5 per deck
Count as part of your 5-card hand
Single-use, then discarded
4. Compare Attack vs Health
If a creature’s Attack ≥ opponent’s Health → opponent is defeated
If both are defeated → both go to their owner's discard pile
If neither is defeated → it's a tie (see below)
🧠 ROUND OUTCOME
Winner’s card ➤ Goes into your win pile
Loser’s card ➤ Goes into the discard pile
If both are defeated ➤ Both go to their own discard piles
If neither is defeated ➤ Tie: both cards return to the draw pile
🔒 Creatures can only be played once per game, unless otherwise stated by an ability or item card.
🧰 ITEMS – EXTRA DETAILS
5 item cards max per deck
Items count toward your hand size
Play anytime during a round (as allowed by effect)
Discard after use
Example item effects:
Stat boosts
Force card swaps
Draw or discard cards
Reveal or manipulate opponent’s hand
🏁 GAME ENDING
The game ends when both players have no more Imagimon creatures to play.
Special Rule:
If your opponent runs out of cards and you still have Imagimons left, you automatically win each remaining round, place those cards in your winning pile to be counted.
🏆 WINNING THE GAME
Count the number of cards in your win pile
The player with the most wins is the victor
Tiebreaker Options:
Agree to a draw
ORUse any remaining cards for a sudden death round
📌 QUICK SUMMARY
Face-up play, simultaneous resolution
Always draw 1 card at end of each round
Items = part of your 5-card hand
Defeated cards go to discard pile
Used creatures cannot be reused
You win by collecting the most Imagimons in your win pile