Imagimon Gameplay and Rule Guide

Welcome to Imagimon — a fast-paced creature battle game where elemental matchups, clever item use, and strategic timing decide the winner. This guide covers everything you need to play the Full Game Mode which is intended for age 10+.

🔁 TURN STRUCTURE

Game Setup:

  • Each player builds a 25-card deck:

    • Up to 5 Item Cards

    • At least 20 Imagimon Creature Cards

  • Each player draws 5 cards to start (Items count toward this hand size).

Each Turn:

  1. Players alternate going first each round.

  2. Both players play one card face-up from their hand.

  3. Proceed to Combat Resolution.

  4. At the end of the round, both players draw 1 card (if available).

⚔️ COMBAT RESOLUTION (Simultaneous)

Combat is resolved in four steps:

1. Apply Elemental Effects

Elements follow this strength/weakness cycle:

Element Cycle:
Terra (Earth) ➤ Aero (Wind) ➤ Enerra (Energy) ➤ Aqua (Water) ➤ Pyra (Fire) ➤ Terra (Earth)

  • If your card is strong vs opponent ➤ +2 Attack

  • If your card is weak vs opponent ➤ –2 Attack

2. Activate Abilities

Resolve any passive or triggered abilities:

  • May trigger before or after stats are adjusted

  • Abilities resolve in turn order

3. Play Item Cards (Optional)

Item cards can be played at:

  • Start of combat

  • During stat resolution

  • End of round before outcome

🧰 Item Rules:

  • Max 5 per deck

  • Count as part of your 5-card hand

  • Single-use, then discarded

4. Compare Attack vs Health

  • If a creature’s Attack ≥ opponent’s Health → opponent is defeated

  • If both are defeatedboth go to their owner's discard pile

  • If neither is defeated → it's a tie (see below)

🧠 ROUND OUTCOME

  • Winner’s card ➤ Goes into your win pile

  • Loser’s card ➤ Goes into the discard pile

  • If both are defeatedBoth go to their own discard piles

  • If neither is defeated ➤ Tie: both cards return to the draw pile

🔒 Creatures can only be played once per game, unless otherwise stated by an ability or item card.

🧰 ITEMS – EXTRA DETAILS

  • 5 item cards max per deck

  • Items count toward your hand size

  • Play anytime during a round (as allowed by effect)

  • Discard after use

Example item effects:

  • Stat boosts

  • Force card swaps

  • Draw or discard cards

  • Reveal or manipulate opponent’s hand

🏁 GAME ENDING

The game ends when both players have no more Imagimon creatures to play.

Special Rule:

  • If your opponent runs out of cards and you still have Imagimons left, you automatically win each remaining round, place those cards in your winning pile to be counted.

🏆 WINNING THE GAME

  • Count the number of cards in your win pile

  • The player with the most wins is the victor

Tiebreaker Options:

  • Agree to a draw
    OR

  • Use any remaining cards for a sudden death round

📌 QUICK SUMMARY

  • Face-up play, simultaneous resolution

  • Always draw 1 card at end of each round

  • Items = part of your 5-card hand

  • Defeated cards go to discard pile

  • Used creatures cannot be reused

  • You win by collecting the most Imagimons in your win pile